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How about Physically-Accurate spectral rendering while keeping fully scalable Hybrid processing?

Imagine Physically-Accurate Spectral Rendering while keeping Fully Scalable Hybrid processing power?

Cebas finalRender Drop 2.0 achieves another World's First with biasHybridTM - how much faster? Testing shows 325% faster than purely Unbiased rendering. Read all about it in the latest @ Cebas NEWS https://www.cebas.com/?pid=news_article&nid=602

#finalRender, #fr_drop2, #biasHybridTM, #bias_and_unbiased_hybrid_rendering, #3dsmax, #fastest_renderer

finalRender Drop 2.0  Image with Drop 2.0 Random Walk SubSurface Scattering.

finalRender Drop 2.0 Image with Drop 2.0 Random Walk SubSurface Scattering.

finalRender Speed comparisons - Drop 2.0 vs Drop 1.0. See www.cebas.com under News for videos.

finalRender Speed comparisons - Drop 2.0 vs Drop 1.0. See www.cebas.com under News for videos.

Physically accurate spectral rendering while keeping fully scalable Hybrid processing power?

Physically accurate spectral rendering while keeping fully scalable Hybrid processing power?

Physical Material - finalRender now fully supports the standard Autodesk Physical Material which makes it perfect for scenes created with previous versions of 3ds Max or scenes created for Arnold and ART. 3ds Max own scene converter also offers to convert

Physical Material - finalRender now fully supports the standard Autodesk Physical Material which makes it perfect for scenes created with previous versions of 3ds Max or scenes created for Arnold and ART. 3ds Max own scene converter also offers to convert

finalRender trueHybrid
www.cebas.com

finalRender trueHybrid
www.cebas.com