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Physically Accurate Dispersion in Rendering light and color

Edwin Braun: Physically Based Spectral Wavelength Rendering
finalRender treats colors totally different from what you might know of other rendering applications on the market. Colors in finalRender are treated as a combination of individual wavelengths, just like in the real world. An overlay of multiple frequencies of light results in the final colors we all see around us. Lets take a rainbow for example, water drops disperse (or split) the sun light into its individual components and this Dispersion of light presents to us this awe inspiring rainbow of colors – right there in the sky!

I took dew (water droplets) as an example of why such effects, even when they are subtle, are so important in creating photo real images.

Read my blog articles : http://www.cebas.org/blog/2018/04/

Computer generated images have become indistinguishable from real world images. Modern rendering applications, like finalRender, use the power of GPU and CPU rendering to recreate reality in all of its beauty. Welcome to trueHybrid rendering technology.

Computer generated images have become indistinguishable from real world images. Modern rendering applications, like finalRender, use the power of GPU and CPU rendering to recreate reality in all of its beauty. Welcome to trueHybrid rendering technology.

closeup showing finalRender - Dispersion vs No Dispersion

closeup showing finalRender - Dispersion vs No Dispersion

spider web + dewdrops finalRender Accurate Dispersion ON

spider web + dewdrops finalRender Accurate Dispersion ON

spider web + dewdrops finalRender Accurate Dispersion OFF

spider web + dewdrops finalRender Accurate Dispersion OFF