Here, Edwin Braun, co-founder of cebas Inc., takes you through the step of our next highly anticipated finalRender new feature sneak peek on the SSS (Sub Surface Scattering *) * SSS - lights bounces within material at sub surface levels before exiting.
HOW TO ACHIEVE THE GEMSTONE LOOK
The 3d on Max of a jade laughing Buddha scene : high resolution 3d scan all triangles mesh. Only two AreaLights into the scene here - one at the rear and one from the front. Features called up finalRender, and material editor : rendering on this Live streaming recording is on both CPU and GPU. Mode: ActiveShade
- start with diffuse / reflection material as shown on 'gemstone' effect;
- try reducing 'Glossiness' to 0.7 and see the effects - less gloss and more of a dull look far from the photorealistic polished reflective gemstone look; Let's do this first by increasing the Transparency ratio (Refraction) and see the changes in effects;
- Note: jade values for the Material Editor is 1.6 to 1.627 ...
finalRender Subscription Drop 2 Sneak Peek (BETA) Live Stream Recording