Website powered by

Matt Radford: Game effects: Fluids, Cloak and 'blood splatter' with thinkingParticles

Matt Radford is a wizard with large scale destruction and his favourite TP operator is the 'Fragmenter'. He also gives some creative insights on 'blood and gore' techniques. Feature story https://goo.gl/5Hjo2f

Matt also touched on the variety of software that he has tested and used, and how the game cinematic workflow and pipeline is like - cool insights. And of course, Matt Radford tells you why thinkingParticles has been his faithful tool to date. Matt calls it 'crazy' of the kind of stuff the developers never thought of.... use of TP in flexible effects.

Showing Matt's selection of game fx work on Uncharted, Resident Evil, Planet Side, Lost Legacy...

His love for game visual effects and not too much love for commercial effects. What was it like achieving the kind of quality effects in Uncharted ?

Matt Radford: Game effects: Fluids, Cloak and 'blood splatter' with thinkingParticles